Mind Over Matter
Trap Counter

Mind Over Matter

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When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.




 
 
AI Power Analysis
Hand trapConfidence: MediumEvaluated Oct 7, 2026
71± 4/ 100
Power Score
Intrinsic 72
Deck 71

Mind Over Matter — Power Evaluation

Final Score: 71 ± 4 · Confidence: Medium

  • Intrinsic: 72 · Deck: 71 · Meta: provisional
  • Primary role: Hand trap · Secondary: Negation/Interaction

Why it scores here

Mind Over Matter is a specialized hand trap that negates both summons and spell/trap activations while destroying the interrupted card. Its high effect interaction (88) and resilience (76) reflect its hard negation and activation immunity, but the narrow Psychic-type tribute requirement limits accessibility (72) and its role as reactive tech rather than combo builder (18) keep it from higher tiers. In its intended Psychic homes—Kashtira, P.U.N.K., Psy-Frame—the tribute cost is nearly free due to abundant Psychic bodies, giving it strong deckbuilding efficiency (82). The score reflects solid going-first disruption value in competitive Psychic strategies.

Axis scores

Axis Score Evidence
Accessibility 72 Found in 90 decks across Kashtira (28.9%), P.U.N.K. (21.1%), Assault Mode (20%), and Psy-Frame (14.4%); all Psychic-heavy archetypes with abundant tribute targets via Serene Psychic Girl/Sorceress and Emergency Teleport (verified).
Combo & Conversion 18 No combo data supplied; card functions as reactive negation rather than active combo enabler, providing disruption after opponent's action (inferred).
Resource Economy 56 Tributes 1 Psychic monster (−1 card) but negates and destroys the target (+0 to +1 card advantage); roughly breaks even in card advantage while eliminating immediate threats (verified).
Effect & Interaction 88 Negates any monster summon or spell/trap activation with hard destruction; timing covers both player turns and flexible targeting with no once-per-turn lock (verified).
Material Utility 0 Trap cards cannot serve as fusion, synchro, xyz, or link material; zero utility outside trap effects (verified).
Resilience & Flexibility 76 Lives in hand as a trap until activated, immune to preemptive disruption; main risk is running out of Psychic tribute targets mid-game (verified).
Deck-Building Efficiency 82 Zero garnet risk in primary Psychic homes where Psychic bodies are core to the strategy; 47/90 decks run 3 copies suggesting easy inclusion (verified).

Calculation

Weight profile: Primary role: Hand trap. Intrinsic ≈ 72, Deck ≈ 71, Meta = provisional. Modifiers: none. Final formula: 0.40 * Intrinsic + 0.60 * Deck

Strengths

  • Hard negation of both summons and spell/trap activations
  • Destroys the interrupted card, preventing resource recovery
  • Hand trap immunity to preemptive disruption
  • Zero garnet risk in Psychic-focused decks
  • Abundant Psychic tribute targets in all primary homes

Weaknesses

  • Requires Psychic-type monster tribute, limiting splashability outside Psychic decks
  • Reactive only—does not enable combos or generate card advantage independently
  • One-time-per-activation means multiple copies needed for redundancy
  • Running out of Psychic tribute targets late-game can brick the card

Counters / choke points

  • Anti-hand-trap effects that preemptively lock graveyard or banish zones
  • Decks with no spell/trap activations and instant-summon strategies may bypass the effect
  • Decks that clear all Psychic bodies from field before this card is drawn

Best use

Going-first hand trap for disruption. Decks: Kashtira, P.U.N.K., Assault Mode, Psy-Frame. Suggested copies: 2.

Evidence & gaps

  • Verified: Trap card that negates summons and spell/trap activations with destruction at the cost of 1 Psychic-type monster tribute; Found in 90 decks with 10 distinct archetypes, predominantly Kashtira (26), P.U.N.K. (19), Assault Mode (18), Psy-Frame (13); Run at high density: 47 decks at 3 copies, 34 at 1 copy; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Strong co-occurrence with Psychic tutors and support (Emergency Teleport 61.1%, Ghost Ogre 67.8%); 93.3% of decks are going-first strategies, indicating role as turn-1 disruption; Consistent inclusion across all major Psychic archetypes with 14.4–28.9% deck coverage
  • Inferred: Tribute cost is nearly free in Psychic-heavy decks due to abundant small Psychic bodies (tuners, search targets); Hand trap activation immunity makes it resilient to preemptive shutdown; Purely reactive role prevents combo generation or resource acceleration
  • Data gaps: No combos supplied—combo conversion measured from text only No guides supplied—human strategy context unavailable No banlist token—assumed legal at 3 copies No usage statistics (StatisticsCard)—archetype inclusion % inferred from 90-deck sample only











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